Object LOD¶
Object LOD generation ensures that objects, trees, and others look the same up close as they do when far away. If the objects shift in shape, disappear, or suddenly pop in, then object LOD needs to be regenerated.
Object LOD is generated with DynDOLOD.
Before generating object LODs, you should make sure your grass cache and terrain LOD are in order.
If you're not familiar with DynDOLDO, you can read it's documentation.
Before Generation¶
Temporarily remove any and all content from the AE Upgrade. Only Fishing, Rare Curios, Survival Mode, and Saints & Seducers are to stay.
Tip
The file names for the creations that should stay are:
- ccbgssse001-Fish.esm
- ccbgssse037-curios.esl
- ccbgssse025-advdsgs.esm
- ccqdrsse001-survivalmode.esl
Disable GTS' DynDOLOD and Texgen outputs.
Run xEdit's Quick Auto Clean on Update.esm, Dawnguard.esm, and HearthFires.esm
Disable DynDOLOD loading screens by adding the line AddLoadScreens=0 to the [DynDOLOD] section in DynDOLOD\Edit Scripts\DynDOLOD_SSE.ini
Enable generation in Bruma by removing 'BSHeartland (Tamriel) - bsheartland.esm' from DynDOLOD\Edit Scripts\DynDOLOD\Configs\DynDOLOD_SSE_worldspace_ignore.txt
Texgen¶
Run Texgen with Vortex.
The output path should preferably be set to a directory that's directly on a drive, to avoid permission issues. Example: C:\Texgen_output\. Be sure to actually create the directory, and make sure it's empty.
Texgen Settings¶
- Stitched Object LOD Textues
-
Base Size: 256
-
Rendered Object LOD Textures
-
Base Size: 256
-
Tree/Grass LOD Billboards
-
Untis per pixel: 11.0
- Texture size Min: 32
- Max: 1024
- Grass
- Direct: 100
- Ambient 80
- HD Grass
- Tree
- Direct: 90
- Ambient: 65
- HD Tree
- Direct: 90
- Ambient: 65
- Smoothness: 30
- Rendered
- Direct: 100
- Ambient: 55
- Smoothenss: 0
- Diffuse alpha: BC3 (DXT5)
- Diffuse: BC1 (DXT1)
- Normal specular: BC3 (DXT5)
- Normal: BC1 (DXT1)
Texgen Output¶
Create a mod from the Texgen output and install it.
Generating LODs for GTS¶
Start DynDOLOD and select advanced mode.
The output path should preferably be set to a directory that's directly on a drive, to avoid permission issues. Example: C:\DynDOLOD_output\. Be sure to actually create the directory, and make sure it's empty.
Worldspaces¶
Select both FXGlow and Candles.
Make sure all worldspaces are selected, with the exception of the following:
- aaaMBWerewolfNightmareWorld
- aaaMBworld
- BSKHyorkerIsle
- ksws07World
- zDcdGhostSea
- zDcdDwemereth
- zDcdBlindRealm
Mesh and Reference Rules¶
The only changes from default are to the tree rules. Set it to the following:
- LOD Level 4: Billboard1
- LOD Level 8: Billboard4
- LOD Level 16: Billboard1
- LOD Level 32: Billboard6
- Flags: VWD, TREE
- Grid: NearLOD
- Reference: Unchanged
Options¶
Set the following settings in the options section.
Object LOD¶
- Object LOD
- Level 32
- Max tile size LOD: 1024
- Max tile size full: 256
Tree LOD¶
- Tree LOD
- Ultra
- Large
- Billboard brightness: 0
- Max tile size billboard: 1024
Dynamic LOD¶
- Dynamic LOD
- NearGridToLoad: 11
- FarGridToLoad: 21
Occlusion Data¶
- Occlusion data
- Quality: 3
- Plugin
Terrain Underside¶
- Terrain underside
- Quality: 8
- Height: 500
Grass LOD¶
- Grass LOD
- Density: 60%
- Mode: 1
Lights¶
- Glow windows
- High
- Fake lights selected world
- Fake lights child world
Seasons¶
- Seasons
- Default, WIN
- Snow
References¶
- Prefer base record LOD assignments over rules
- Upgrade NearGrid large references to FarGrid
- Large reference bugs workaround
- Downgrade FarGrid references to NearGrid
- Parent > child
- Child > parent: Low
DynDOLOD Output¶
Create a mod from the DynDOLOD output and install it.